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Window Rules

Window rules let you apply per-window overrides based on a window’s identity. Rules are declared as [[window_rules]] sections in your config file.

Most rule effects — position, size, opacity, decoration, borders, widget, pinned, output, … — are resolved once, when a window maps: reloading your config only affects windows opened afterwards, and a window that changes its title after mapping is not re-checked against title rules. Two things re-resolve live against the current config instead: pass_keys is evaluated per keypress (so a config reload — and a title change — takes effect immediately), and layer-surface chrome is evaluated per frame (so a config reload takes effect immediately).

How matching works

All matching rules are applied, not just the first one. Rules are processed in config order and merged together:

  • Scalar fields (decoration, opacity, position, size, border_width, border_color, border_color_focused, corner_radius, shadow): last-wins — a later rule overrides an earlier one.
  • Boolean flags (widget, blur): sticky-on — once set by any matching rule, the flag stays set regardless of later rules.
  • pass_keys: All is sticky-on; Only lists are unioned across rules (see pass_keys details).

This lets you compose independent rules for the same window:

# Rule 1: make kitty blur its background
[[window_rules]]
app_id = "kitty"
blur   = true

# Rule 2: also make it semi-transparent (blur from Rule 1 is kept)
[[window_rules]]
app_id  = "kitty"
opacity = 0.85

Match criteria

At least one criterion is required. All specified criteria must match.

FieldMatches
app_idWayland app_id (X11 apps via xwayland-satellite arrive with app_id set from WM_CLASS instance, typically lowercase)
titleWindow title

Finding a window’s identifiers

driftwm msg state   # camera, zoom, and the window inventory

To get the app ids and titles of all current non-widget windows:

driftwm msg --json state | \
jq '.Ok.State.windows[] | select(.is_widget == false) | {app_id, title}'

Pattern syntax

All match fields support three syntaxes:

SyntaxExampleMeaning
Exact string"kitty"Exact match (case-sensitive)
Glob"steam_app_*"* matches any sequence of chars
Regex"/^steam_app_\\d+$/"Full regular expression (wrap in /…/)

Multiple * wildcards are allowed in glob patterns: "*terminal*".

Regex patterns use the regex crate (RE2-compatible, no backreferences).

Field reference

Every rule field — its type, default, accepted values, and per-field caveats (which fields decoration = "none" ignores, the blur GPU/VRAM cost, the one-shot size, how layer-shell surfaces opt into chrome) — is documented in the generated config reference, whose canonical source is config.reference.toml. This page is the recipe and semantics guide; the reference is the field dictionary.

Layer-shell surfaces interpret chrome fields differently — see Layer-shell surfaces below.

Screen-pinned windows

pinned_to_screen = true lifts a window out of the infinite canvas and fixes it to one output’s screen space: it does not pan or zoom with the camera, and it renders above normal windows (but below panels / Top & Overlay layer-shell surfaces). Use it for Picture-in-Picture, video-call toolbars, or any always-on floating overlay.

  • Coordinates are output-relative. When pinned, position is measured from the output center (still center-anchored and Y-up): [0, 0] centers the window on the monitor, +Y is up. Drop position to center it.
  • Movable and resizable like a normal window — drag the title bar (or Mod-drag) to move, drag a border to resize. Dragging across monitors reassigns it to that output. Combine with widget = true to make it immovable.
  • Fullscreen round-trips. A fullscreen request (or Mod+F) temporarily unpins the window to fill the screen; exiting fullscreen re-pins it in place. Any canvas pan/zoom exits fullscreen, just like a normal window.
  • Off the canvas. Pinned windows are excluded from navigation, alt-tab, snapping, fit/center actions, and canvas screenshots (driftwm msg screenshot). They remain focusable and closable; SSD windows show a small dot in the title bar.
  • Toggle at runtime with the toggle-pin-to-screen action (bound to Mod+T by default), which pins/unpins the focused window in place.

Finding a pinned window’s position and size

driftwm msg state already reports a pinned window’s position/size in rule coordinates, so the flow is: pin the window live, place it, and copy the numbers straight into a rule:

  1. Open the window (e.g. start Picture-in-Picture), click it to focus, and press Mod+T to pin it. It’s now in screen space — drag it anywhere with the mouse and resize to taste.
  2. Run driftwm msg state and read the pinned section: each entry lists its output, app_id, title, position, and size. Those position/size values are already output-relative rule coordinates.
  3. Write the rule with those position/size values plus pinned_to_screen = true (and decoration = "none" for a chrome-free PiP surface).
[[window_rules]]
title            = "Picture-in-Picture"
pinned_to_screen = true
position         = [540, -350]
size             = [570, 320]
decoration       = "none"

Pinned windows stay absent from the canvas windows= inventory and from canvas screenshots (driftwm msg screenshot) — like layer-shell panels, they live in screen space, not on the canvas. They appear in their own per-output pinned section of driftwm msg state instead, which is where the copy-ready numbers come from.

Output selection

On a multi-monitor setup, output names a monitor by its output name (e.g. "DP-1" — find names under outputs.* in driftwm msg state). It governs two placements:

[[window_rules]]
app_id = "steam_app_*"
output = "DP-1"
  • Fullscreen — which monitor a window fullscreens onto. Precedence: the rule’s output wins; otherwise the output the client itself requested; otherwise the active output (where the pointer is).
  • Screen-pinned — which monitor a pinned_to_screen window initially pins to. Precedence: the rule’s output wins; otherwise the active output. The rule’s position is then resolved against that monitor. Afterwards, dragging the window across monitors — or send-to-output — reassigns it, so output only seeds the starting display.

An unknown or disconnected output name falls through to the next choice. output does not move a plain windowed (non-fullscreen, non-pinned) window.

Layer-shell surfaces

Layer-shell surfaces (panels, notifications, bars like waybar) have no decoration mode — the decoration field on a rule matching a layer surface is ignored.

Chrome on layers is field-by-field opt-in: set border_width, corner_radius, and/or shadow directly on the rule. Layers do not inherit [decorations] defaults for those three fields — without an explicit value on the rule, a layer surface has no border, no shadow, and no corner clipping. border_color_focused is also ignored on layers (the focused / unfocused distinction is window-only); layers always use border_color.

[[window_rules]]
app_id        = "waybar"
widget        = true
corner_radius = 10
shadow        = true
border_width  = 2

pass_keys details

pass_keys controls which compositor keybindings are forwarded to the focused window instead of being handled by the compositor:

ValueBehaviour
false (or omit)Compositor handles all keybindings normally (default)
trueAll keys forwarded — no compositor shortcuts fire while this window has focus
["mod+q", "ctrl+q"]Only the listed combos are forwarded; all other shortcuts stay active

VT switching (Ctrl+Alt+F1F12) always stays in the compositor regardless of pass_keys.

Key combo syntax is the same as in [keybindings]: mod+key, ctrl+shift+key, etc.

When multiple rules match the same window:

  • true is sticky-on: if any rule sets pass_keys = true, the result is true.
  • ["combo", …] lists are unioned across all matching rules.
  • true overrides a list: if one rule says true and another says ["mod+q"], the result is true.

Examples

Desktop widget (pinned clock/info panel)

[[window_rules]]
app_id     = "my-widget"
position   = [0, 0]
widget     = true
decoration = "none"

Pictures and text on the canvas (decals)

To pin arbitrary images to canvas spots — hand-drawn shortcut sheets, logos, region labels — render a transparent PNG/SVG as a borderless window with extras/scripts/driftwm-decal (deps: python-gobject + gtk4), then pin each one with a widget rule. The transparent parts show the dot grid (or your shader wallpaper) through; decals sit below normal windows and stay off alt-tab. Each invocation is one decal window, matched by --title:

autostart = [
    "driftwm-decal ~/decals/shortcuts.svg --title shortcuts",
    "driftwm-decal ~/decals/logo.png      --title logo",
]

[[window_rules]]
title      = "shortcuts"
widget     = true          # pin to canvas, below windows, off alt-tab
decoration = "none"
position   = [1200, -400]  # canvas coords, Y-up, image center
size       = [420, 130]

[[window_rules]]
title      = "logo"
widget     = true
decoration = "none"
position   = [-800, 600]
size       = [256, 256]

Transparent blurred terminal

[[window_rules]]
app_id  = "kitty"
opacity = 0.85
blur    = true

Game: pass all keys through (Wayland-native)

[[window_rules]]
app_id    = "steam_app_*"
pass_keys = true

Game: only let specific keys through

Keep mod+q and other compositor shortcuts active, but pass ctrl+q to the game:

[[window_rules]]
app_id    = "factorio"
pass_keys = ["ctrl+q", "ctrl+s"]

Match any Steam game by regex

[[window_rules]]
app_id    = "/^steam_app_\\d+$/"
pass_keys = true

Initial size and position for a floating panel

[[window_rules]]
app_id   = "myapp-panel"
size     = [400, 800]
position = [960, 0]
widget   = true

Composing rules (multi-rule merge)

# All three rules below apply to the same kitty window and are merged:

[[window_rules]]
app_id = "kitty"
blur   = true        # sticky-on: cannot be unset by later rules

[[window_rules]]
app_id  = "kitty"
opacity = 0.85       # blur from above is preserved

[[window_rules]]
title   = "*nvim*"   # title match narrows to nvim windows only
opacity = 1.0        # override opacity for nvim (blur still applies)

Widget with a custom border and shadow

decoration = "minimal" gives you a titlebar-less window that still participates in compositor chrome — borders, corner clipping, and shadow all apply. Use it when you want a widget that isn’t fully bare. decoration = "none" is the opposite: a bare client surface where the compositor adds (and ignores) all chrome overrides.

[[window_rules]]
app_id               = "my-clock"
widget               = true
decoration           = "minimal"
border_width         = 2
border_color         = "#5c5c5c"
border_color_focused = "#7aa2f7"
corner_radius        = 8
shadow               = true

Disable shadow on a specific app

[[window_rules]]
app_id = "firefox"
shadow = false

Suppress iced/libcosmic utility popups

Some apps (cosmic-term, etc.) open small utility windows that share the main app_id but have a generic title:

[[window_rules]]
title  = "winit window"
widget = true

On-screen keyboard above other overlays

Overlay layer-shell clients that share a wlr-layer (an on-screen keyboard, a touch visualizer) otherwise stack by launch order; a higher layer_order keeps this one on top (see Layer-shell surfaces):

[[window_rules]]
app_id      = "wvkbd"
layer_order = 10

Debugging

Enable debug logging to see which rules matched a window at map time:

RUST_LOG=debug driftwm 2>&1 | grep -i "window rule\|app_id"